
This game shouldn’t work as well as it does. On paper, it sounds like a parody. You bid on abandoned storage units. You shovel through piles of dusty junk. You hope for treasure. You haul everything into your car. You drive to the pawn shop. You fight with physics that behave like they’re on one of Jupiter's moons. You sell your junk for pennies, And yet… it’s addictive. Like, “maybe I should quit my job and become an actual storage hunter” addictive.
The world is designed like a stripped-down GTA fever dream.
You drive around town looking for auctions, junkyards, pawn shops, dealerships, and upgrade stations. You manually load items onto your truck, balancing them like a deranged Jenga tower. You fall asleep in a literal drainpipe if you’re broke. You scrape together cash by selling broken microwaves and weird ceramic cats.
It’s immersive in the exact way a simulation should be: not realistic, but emotionally accurate.

And I mean that sincerely.
There’s something magical about cracking open a rusty unit and whispering “please be something good” like you’re praying to the RNG gods. Sometimes you strike gold. Sometimes you strike “congratulations, you just spent all of your money on a locker full of moldy wooden pallets,” and that loss will stay with you for days.
Risk vs reward has never been this goofy or this satisfying.
What surprised me most is how physical everything feels.
You're not clicking menus.
You're not auto-sorting inventory.
You’re literally walking into a gross storage unit, picking up a keyboard sticky with someone else’s questionable life choices, and deciding whether to fix it or throw it.
It’s tactile.
It’s weird.
It’s immersive in ways I was absolutely unprepared for.

Sure, the game has rough edges. A lot of them.
It’s an indie game, after all. Objects sometimes jump or wiggle like they’re possessed. Driving occasionally feels like your car is a shopping cart with adhd. Auctions, while exciting, can become repetitive once you’ve played for a while. And the late-game, once you’re rich enough to buy the entire town, could use more depth.
But none of that changes the weird gravitational pull this game has.
It’s the perfect “I’ll play for 15 minutes” game that somehow turns into a 3-hour session where you forget you were supposed to be somewhere an hour ago.
And the best part?
The game has the same emotional roller coaster as the TV shows.
You win big.
You lose big.
You vow revenge on fictional NPC bidders.
You scream at your screen because the thing you thought was valuable turned out to be a plastic Halloween skull worth five dollars.
It’s perfect.

It also has multiplayer now, meaning you and your friends can go broke together and blame each other's terrible bidding decisions. Truly the future humanity deserves.
Final verdict:
If you want a game that feels like Storage Wars plus House Flipper plus the strange compulsion of cleaning out someone’s abandoned life, Storage Hunter Simulator delivers. It’s janky, charming, surprisingly deep, and hilariously addictive.
A wonderfully trashy treasure-hunting adventure.
8/10 — would sleep in a drainage pipe again.
You can try the demo for free here
